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Important Dates
  • Submission deadline: December 15, 2021

  • Author notification: December 28, 2021

  • Registration deadline: January 10, 2021

International Workshop on Metaverse in Computational Sociology

  Metaverse, so far, defines itself sort of a future-forward social hub, a space where avatars can meet, an ecosystem for connected apps. A VR-(Virtual Reality) and AR- (Augmented Reality) ready dream of bringing people into some sort of virtual universe that's as creation-friendly as a Minecraft, as popular as a Fortnite, and as useful as Zoom, Slack and Google Docs. Metaverses are perhaps the clearest admission yet that the future of tech doesn't lie just in VR or AR, but in a mix of many devices accessing a shared online world, which may be more immersive and 3D than the internet you're currently using to read this call for paper.

  This workshop aims to discuss the connection between metaverse, artificial intelligence and computer technology, from theoretical, methodological and disciplinary perspectives. We invite you to contribute to this issue by submitting comprehensive reviews, case studies or research articles. In particular artificial intelligence and computer technology methods specifically devised, adapted or tailored to address problems in metaverse applications or metaverse methods that were demonstrated to be particularly effective at solving artificial intelligence and computer technology related problems are welcome.

Paper Submission

Please click the button below to download the template. You should make paper(s) by this format by 1 or 2 pages (include title, name, abstract, content and references).
All authors should upload their paper to the submission system.

Please note that authors need to fill in "SS02_your paper title" in the title field on the submission system To ensure that your paper can be reviewed.

 
 

Scopes and Topics

  • The topics of interest include, but are not limited to, the following topics covered by the workshop include, but are not restricted to the following subjects as they relate to the metaverse.

  • Games, Interactivity,

  • Virtual Reality and Augmented Reality,

  • Gamification,

  • Interactive Art (innovative interactive installations)

  • Augmented Performing Arts (innovative performances and shows enhanced by ICT technologies), Augmented Reality applications in art and design.

  • Information visualization,

  • Big Data,

  • Applications and interfaces for Mobile Devices,

  • Virtual worlds, Metaverse, Avatars and Presence.

  • Multimedia / Image Processing, Digital Photography.

  • Audio Art, Sound Design.

  • New Media Technologies

  • Corporeal Art/Design Systems (sensors, wearable computing, motion tracking etc.) Generative/Aleatoric Systems.

  • Media Archeology.

  • Virtual Museums and Curatorial Practices.

  • Theoretical Studies and research output that resides at the intersection of the fields of art, design and technology.

 

Important Dates

  • Submission deadline: December 15, 2021

  • Author notification: December 28, 2021

  • Registration deadline: January 10, 2021

 

Organization Committees